Evil Genius 2: World Domination Extra Quality
In Evil Genius 2, the player is tasked to construct a criminal lair on a tropical island in order to build a doomsday device secretly while operating a casino as a cover.[3] Players have to construct different rooms, infrastructure and amenities to support the operation of the base and unlock new operations, and set up traps that kill infiltrating agents and maintain the base's defenses.[4] There are four evil geniuses for players to choose from at the beginning of the game, each of whom has their own unique missions, specialties and doomsday devices. Players also need to choose from three islands which have different designs and features.[5] Inside the base, the players can train various minions into three different classes: Muscle, Deception, and Science. Each minion has unique personalities and traits. For instance, some minions are more observant than others, allowing them to detect suspicious individuals.[4]
Evil Genius 2: World Domination
The game takes place across three distinct islands, with players choosing from four unique geniuses who are looking to inevitably reap the success of world domination. For me, the classic villain and cover star Maximillian was always going to be my genius of choice, but for those wanting a little variety, there are essentially multiple playthroughs available with each genius offering a slightly different playstyle to change up the feel of things each time.
Evil Genius 2 presents you with a choice of four different geniuses. Each of which has unique powers, specialties, doomsday devices, and paths to world domination. Certain aspects of any campaign will always be the same. But main objectives, and most importantly doomsday devices differ, and those differences matter.
Just like its predecessor, Evil Genius 2 is set in an alternate version of the 1960s/70s, in which devious Geniuses attempt world domination while being opposed by the Forces of Justice. This theme is carried beautifully by the game's sense of style and humor, which are two of its strongest features.
Once players have arrived on their new home, they'll quickly settle into managing their evil Lair. With a building system that will be familiar to fans of titles like Two Point Hospital and Rimworld, players will expand their Lair with new rooms, as well as provide for and train their Minions. The number of room options can be daunting, but the tutorial does a good job of introducing them slowly and guiding players through the essentials of Lair management. It's also well-supplemented throughout the game by a system that generates random Optional Objectives, steering players towards activities or expansions that they may not have considered.
Neither setting requires any additional installation and for the majority of gamers, the difference is likely to be minor. It will really come down to personal choice. There is no wrong choice and whichever button you choose will quickly allow you to board the helicopter to your new island and begin your plans for world domination.
Parents need to know that Evil Genius 2: World Domination is a real-time strategy game available for download on Windows based PCs. The sequel to 2004's Evil Genius casts players in the role of a supervillain as they build and defend their evil lair, raise an army, recruit henchmen, and build a doomsday device with the goal of taking over the world. Being a supervillain means that you'll commit violence to further your schemes, though in keeping with game's humor, most of the violence is tongue-in-cheek and slapstick in nature with nothing being overly graphic. Each lair has a casino as a front, showing characters gambling and occasionally drinking alcohol. Finally, parents should know that the game will be supported with additional content packs, some free and some paid.
EVIL GENIUS 2: WORLD DOMINATION asks a simple question: Do you have what it takes to be a megalomaniacal supervillain? You build your criminal empire from the relative safety and sanctuary of your personal evil lair. But being a criminal mastermind isn't just making lofty demands and practicing your sinister laugh. No, it takes a lot of hard work and planning to take over the world. There are minions to train, henchmen to hire, agents to brainwash, and an entire population to bend to your iron will. All the while, you'll need to fund your evil schemes with ill-gotten gains, expand your base to meet all your supervillain needs, and, of course, continue the R&D on the doomsday device that's key to your world domination. You'll choose from four criminal masterminds, each with his or her own unique specializations and abilities, then play through their quirky campaign of villainy, or play at your own pace and by your own rules in the game's sandbox mode. It's up to you to teach those pesky do-gooders that instead of saving the world, it's so much more fun to simply rule it.
It's a fantastic game to watch in motion, which is as well because after this feast of construction comes something of a fallow patch. Once you've built your Inner Sanctum, Evil Genius 2 falls into a holding pattern as your scientists slowly research new traps, upgrades and room objects, while you begin to grapple with your ultimate goal of world domination.
A genius never sleeps, at least not one hellbent of total world domination, and there are plenty of spinning plates to balance at any one time. None are more important than your Schemes in the Global Operations segment of the game. Returning players will already understand the importance of keeping an ever attentive eye on this tactical map, since it can be the difference between a decisive victory and a long, painful grind to see your diabolical plans to fruition.
Build your own unique evil lair and cover operation, Train a force of criminal minions, Defend your Lair from the Forces of Justice, and Dominate the world with a Doomsday Device in this direct sequel to the 2004 cult classic!
Carry out evil schemes to further your plot to build a Doomsday Device and dominate the world! Sell the British Royal Family, Kidnap the Governor of Maine, and literally BAKE ALASKA. With hundreds of potential objectives, variety is the spice of strife.
Evil Genius 2 comes with two modes, those being the main campaign and a Sandbox mode. The sandbox does what it says on the tin, with everything available to you at the start with unlimited money. The campaign does act as a thorough tutorial in the first few hours and it is worth playing to get to grips with how everything works. You slowly build your base, workforce, learn about research and how to play through missions on the world stage. The campaign comes with a narrative through line with the aim of world domination. To convey this, there are multiple static conversations at key moments which act as cutscenes. These interactions between characters are usually humorous, engaging and livens up the heroes. Maximilian comes across as an egotistical, callous maniac and the workers are usually dim and feeble. Guards are just hulking brutes who want to hit things and deception minions are calculating and conniving.
Evil Genius 2: World Domination is a base management and world domination simulator that gives players the chance to plot world domination one minion at a time with all the swagger and aesthetic of your favorite Bond villain.
As with any basic world domination scheme, you cannot let your enemies know exactly what you are plotting. Thus, a business front is born and scheming can begin. In Evil Genius 2, the casino used as a front for the whole operation is already set up, so players get to begin basic base building from the jump. There are areas of the map that are unable to be excavated and developed without the proper research upgrades, so some future planning is required.
In the full game, you will be able to choose between four evil geniuses, each with a separate storyline and different specialities, but the preview code only allowed us to play as Maximilian (familiar to those who played the original game), a narcissistic, monocled despot obsessed by global domination.
In order to acquire the means of training your minions, you employ a tried and tested evil genius method: kidnapping people with the right knowledge and torturing it out of them during interrogation. This necessitates trips to Global Operations, to launch those kidnap heists. 041b061a72